Puzzle: There are 4 persons (A, B, C and D) who want to cross a bridge in night. Bridge 2 - the way to teleporting devices. Obduction Walkthrough Gameplay Part 24 - Maray Portal PuzzlesThis is a let's play of Obduction (walkthrough gameplay). Your task is to activate it which will let you travel freely from where you are now, to the Maze.
1 Hunrath 2 Kaptar 3 Maray 4 See also Power generator puzzle (How to restore power to most of Hunrath.) Did I just get insanely lucky, or was the bridge puzzle kinda sloppy? Or Cyan did playtest, but by they time they did, redesigning the puzzle sequence was too deep of a change. Follow the path until you see a tree bough on the left side that you can enter. After finishing the first bridge (you will find the solution at the start of this chapter.) So to use a bridge, input 22222 or 33333, or any five-digit mixture of 2 and 3. Skip the bridge … Each bridge has five segments. Once you’ve dropped down, head through the passageway underneath where you came from. After returning, you will notice that a part of the junkyard has been teleported with you. Navigating Obduction (and our guide) We've organized our Obduction guide based on worlds and what you do in them, so each section is a world, and chapter's name represents a puzzle … The Tower entry puzzle must be completed to understand the provided clues, but is not necessary to actually finish the puzzle. They all take different times to cross the bridge, 1, 2, 5, & 10 minutes and must cross in pairs with a torch. There is also a work-in-progress HintThrough available. Create a bridge then explore past the bridge. After getting through the tunnel, proceed forward and keep to the right. By Tom Marks 01 September 2016 Comments 5. Going from the beginning I'm blocked from entering the first three seed room after the junkyard seed. Run to and use the nearest swapper in the 3 swapper group. After crossing it you will reach a room with another teleporting device. As the bridge is broken, go to the right and follow the path up until you get to the two lamps on the right. Just past the lamps on the left is a small path. for, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
The most direct 'clue' is probably the door that you need to open at the very start of Maray. Obduction begins with an abduction: the player’s. Enter the bridge, and descend the stairs on the left. A bridge is typically five segments, one segment for each digit. At the start of this chapter.you can find the whole combination. The same formula is true for both bridges. On Hunrath cross the bridge again and teleport using the first machine after leaving the cave. ) Attention: The combinations used to run the bridges aren't the only possible options. That bridge is still out on the left in my game (I think I got on the transport pod/rollercoaster before activating the bridge, which I think was my big mistake.
21:58 Mise en marche de la machine géante / start-up of the giant machine.